Visualization Guide
Visualization Guide
Visualization Guide
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The FlyThrough Producer utility provides a set of tools that let you create simple animations called flythrough sequences in which frames of stationary geometry are recorded by a virtual camera at specified intervals along a specified path.
Typically, a flythrough sequence is rehearsed, or previewed, in wireframe to validate the camera path and then is recorded as a series of rendered images.
The Movies utility (Utilities menu > Image > Movies) is used to play back these sequences and also to perform some simple editing tasks. See Playing and Editing Sequences.
Both simple and complex flythrough sequences also can be created using the animation camera tools (see Animation Camera and Target Basics). |
Step 4 can be performed before or after step 5. |
For best results when placing a camera path around a design, place the camera path so that it lies on the x-y coordinate plane. |
It is recommended that you choose a format that creates separate frame images, such as Targa or TIFF. When you select these formats, a separate file will be created automatically for each frame in the sequence. By default, when you select one of these formats, a number is added at the end of the filename and this number will be incremented for each frame saved. For example, if the name of the file is “orbit.dgn” then the first frame of a Targa-format sequence would be named “orbit01.tga” by default. Subsequent frame files then would be named “orbit02.tga,” “orbit03.tga,” “orbit04.tga,” and so on. In the event of an interruption to the process, you can return later and pick up from the next frame number in the sequence. If you choose to use a name other than the default, you must make sure that you add a number to it for incrementing during recording. If you choose FLI or FLC, the sequence will be saved as a single 256-color animation file. If you choose Windows AVI, the sequence will be saved as a single 24 Bit Color animation file. For these formats, however, the whole animation has to be retained in memory as it is processed. In the event of an interruption, you will lose the entire sequence and have to start again. It is recommended, therefore, that you select another format. Later, if necessary, you can convert the sequence to FLI/FLC or AVI via the Movie Player. |
The lower the resolution, the faster each frame is rendered. For example, use a low resolution to test your lighting and camera settings. Once you are satisfied with the production, record the sequence at a higher resolution. To achieve a smoother animation with FlyThrough Producer:
You can control what elements appear in the sequence. To avoid including lights or the camera path in the sequence, place those elements as construction elements or on a separate level(s). When you record the sequence, turn off Constructions, or the specific level(s) for the output view. Constructions are turned on and off for a view in the View Attributes dialog box (Settings menu > View Attributes). |
If the camera path twists and turns, you can create a “roller-coaster” effect by leaving the camera path visible in your sequence. The camera appears to chase the path. |
The Speed setting is stored only in “.fli” and “.flc” files. It is ignored when you save sequences in any other format. |