Visualization Guide
Visualization Guide
Visualization Guide

Animation Camera and Target Basics

You can use one or more animation cameras in an animation sequence, by scripting each one to become active from a particular frame number. From that specified frame, the animation view is taken from the designated camera. Additionally, you can specify targets at which an animation camera is aimed.

Animation cameras and targets are specialized actors. Their motion can be controlled using keyframes, paths, or scripts in the same manner as regular actors — see Actor Basics. They can also be manipulated with the Manipulate Actor tool or positioned with any of the standard MicroStation manipulation tools.

Working with cameras and targets

Tools for creating and activating animation cameras and targets are contained in the Animation Cameras tool box.

The Tool Settings window for those tools that operate on existing cameras or targets can optionally display a list box with the names of the cameras or targets.

Selecting a camera or target in the list box, by clicking its name, highlights the camera or target in the view window. Double-clicking a camera or target name identifies the camera or target to be operated upon by the selected tool. As well, you can identify a camera or target graphically.