Visualization Guide
Visualization Guide
Visualization Guide

Camera Actions

Modifying the view cone graphically is a very quick way to set up a view for rendering. However, for more precise manipulation, you can select from the Camera Action options available in the Define Camera tool's icon bar. These allow you to quickly and precisely adjust a view with controlled movement of the view cone. This can be:

Keyins to directly control the view camera

Two key-ins can be used to directly control the view camera — CAMERA ROLL and CAMERA PROJECTION:

Controlling camera movement with the screen pointer

For manipulation of the active or camera view, via controlled movement, effectively the screen is sectioned off like a tic-tac-toe board.

Controlled Movement

For manipulations that allow movement horizontally and vertically, the middle section is the origin, and clicking in any other section produces movement.

Screen partitioning for controlled movement horizontally and vertically. Clicking in any of these sections produces movement as shown.

  

Where movements are restricted to the horizontal or vertical direction only, the center strip (horizontally or vertically respectively) becomes the origin. Here, clicking in the sections either side of the origin strip produces the desired movement.

Screen partitioning for controlled movement horizontally or vertically. Movements are as shown for horizontal (left), and vertical (right).

  

Continuous View Updates

When Continuous View Updates is turned on, the camera view updates dynamically, as the pointer is moved. The origin point for camera control, however, is the first data point in the camera view. Here, in effect, the screen sectioning is about this first data point. Thus, movement of the pointer from this data point produces the relative movement in the camera.

To calibrate the camera such that the viewing perspective matches that of a photograph or rendered image, use the Photomatch tool in the Rendering Tools tool box (see Photomatching).