Visualization Guide
Visualization Guide
Visualization Guide
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Use it! |
Used to set up a view for rendering graphically by manipulating the dynamically displayed view cone via “handles” at strategic points. Alternatively, you can use Define Camera for specific manipulations, and its settings window for precision inputs. To assist you visualize the design as you manipulate the camera, the viewing cone can be displayed in all other views.
With Continuous View Updates turned on, the camera view updates dynamically as you manipulate the view cone in the other views. When used in conjunction with QuickVision, you can have your camera view displayed as a smooth rendered view as you position the camera.
The Define Camera settings window lets you display only those settings that you require. With the More/Hide button you can quickly display or dismiss the more settings group box. Within this group box, Show/Hide buttons let you expand only those settings that you wish to examine or modify.
The Define Camera settings window on initial opening. Clicking the More button displays available settings. | |
Clicking the Show button on a setting, opens its precision input fields. | |
Fields in each of the settings update as modifications are made to the view cone. Alternatively, values can be input directly to the relevant settings. | |
When the Define Camera tool is used for the first time, in a design, you are prompted to choose an Active View. This view becomes the camera view. If Display View Cone is turned on (in the Define Camera settings window), then view cones appear in the other open views that display the same region of the design. These show the viewing extents of the camera view. The shape and features of the view cone will depend on the Projection active at the time.
The tool settings for Define Camera apply to the viewing parameters of the active or camera view. You can change this view's parameters by keying in values to the various fields. When you make changes to the view interactively, values in these fields update automatically. Interactive adjustments can be made via the view cone, or directly in the camera view using one of the Camera Action settings.
The Define Camera settings window, showing all settings input fields. | |
You can control the orientation of the view cone by positioning handles, either dynamically, or by entering values in the Define Camera settings window. To display the view cone, you must ensure that Display View Cone is turned on, in the Define Camera settings window.
To assist you in relating the view cone to the camera view, it is color coded. In the view cone geometry, the red line equates to the top left corner of the camera view, the green line to the top right corner, and the two blue lines to the lower corners of the camera view.
Handles appear as small squares on the view cones. You can use these to modify the viewing parameters interactively. When Continuous View Updates is turned on, the camera view updates dynamically as you modify the view cone. When modifying a view cone:
Moving the eye point handle does not effect the position of the target handle, and vice-versa.
Moving the center handle moves the whole view cone.
Moving the image plane handle of the one point projection view cone allows you to rotate the image plane independent of the eye and targets.
Moving the handle at the lower left corner of the image plane lets you change the lens view angle.
Where you know the exact coordinates at which you wish to place the eye point or target, you can use precision inputs.
All modifications to the view cone, in any view, adjusts the viewing parameters of the camera view, which is selected when you first select the Define Camera tool. You may change the camera view.
Tool Setting | Effect |
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Camera Action | The following Camera Action settings are used to make interactive adjustments in the view:
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Active View | Sets the view to be used as the camera view. |
Projection | Sets the projection to display in the camera view (see Camera View Projection). |
Reference Point | Sets the point about which the camera manipulations are performed.
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Continuous View Updates | If on, the camera view is updated continuously as the view cone is adjusted, either graphically, or via the input fields. |
Display View Cone | If on, the view cone, for the camera view, displays in all other open views that display the same portion of the design. |
More/Hide button | Turns on (More) or off (Hide) display of other settings that may be adjusted in the camera view. |
Camera Position | Sets the location of the camera and target.
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Camera Orientation | Sets the camera and image plane orientation. Camera — Defines the camera location. Plane (One Point projection only) — Defines the image plane orientation.
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View Information | Sets the viewing angles and aspect ratio.
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Display Depths | Sets the clipping planes for the camera view.
Back — sets the back clipping plane to be a factor of the eye to target distance (normally greater than 1).
Back — sets the distance from the eyepoint to the back clipping plane. |
Controlled Movement | Sets incremental limits, Distance and Angle, for controlled movement of the camera, target, or view cone. The maximum Distance increment is one-half the distance from the eye to the target. The maximum Angle increment is 45°. |
When Display View Cone is turned on, the viewing parameters of the camera view, in the form of a view cone, are displayed in all other open views. | |
If you change the design cube Global Origin while the view cone is displayed, it is recommended that you select another tool (not a view control) and then reselect Define Camera before proceeding with camera manipulation. |
Repositioning the eye point: Identify eye point with a data point, then move eye point to new position and accept the new position. | |
The model before modifying the view cone eye point handle. | |
The model after modifying the view cone eye point handle. | |
You can use the click and drag method also, to move the handles. That is, hold the data button down as you move the handle. Releasing the data button sets the view to the new position. With this method, Resetting does not return the view to its original position. |
Precision inputs can be used to exactly locate the Camera Position, via its Eye Pt. and Target. | |
Identifying the center handle of the view cone allows you to move the view cone to a new location. | |
The model before moving the view cone. | |
The model after moving the view cone. | |
Define Camera settings window | |
Selecting a new view Projection. An arrow head indicates the current view Projection. | |
Define Camera settings window with the Pan icon selected. | |
With Reference Point set to Target: Moving the screen pointer horizontally or vertically, in the camera view (Window 2), revolves the camera horizontally (Top view) or vertically (Front View), about the target. | |
Similarly, you can revolve the target about the eye point by selecting Eye as the Reference Point. |
With Reference Point set to Eye: Moving the screen pointer horizontally or vertically, in the camera view (Window 2), revolves the Target horizontally (Top view) or vertically (Front View), about the Eye Point (camera). | |
Expanded Define Camera settings window with the Pan icon selected. | |
Any manipulation of the view cone automatically updates values in these fields. |
As well as interactive control of the view cone, you can specify a controlled movement. Here, you enter data points at the left/right or top/bottom of the camera view to revolve the camera or target by the specified value. For this setting (Pan), the relevant setting is Angle, in the Controlled Movement section of the Define Camera settings window. |
Expanded Define Camera settings window with the Pan icon selected. | |
Similarly, by setting Reference Point to Eye, you can revolve the target about the camera (Eye Point) incrementally. |
Define Camera settings window with the Pan Horizontal icon selected. | |
With Reference Point set to Target: Moving the screen pointer horizontally, in the camera view (Window 2), revolves the camera horizontally about the target (Top View). | |
Similarly, you can revolve the target horizontally about the eye point by selecting Eye as the Reference Point. |
With Reference Point set to Eye: Moving the screen pointer horizontally, in the camera view (Window 2), revolves the Target horizontally about the Eye Point, (Top View). | |
Using the precision input fields in the More Settings section of the Define Camera settings window, you can enter an exact value for the Pan Horizontal setting. This works similarly to that for the Pan function, except that the Orient field only is relevant. |
You can restrict rotations to a preset amount. This works similarly to that for the Pan function, except that rotation is horizontal only. |
Define Camera settings window with the Pan Vertical icon selected. | |
With Reference Point set to Target: Moving the screen pointer vertically, in the camera view (Window 2), revolves the camera vertically about the target (Front View). | |
Similarly, you can revolve the target about the eye point by selecting Eye as the Reference Point. |
With Reference Point set to Eye: Moving the screen pointer vertically, in the camera view (Window 2), revolves the Target vertically about the Eye Point (Front View). | |
Using the precision input fields in the More Settings section of the Define Camera settings window, you can enter an exact value for the Elevate setting. This works similarly to that for the Pan function, except that the Elevate field only is relevant. |
You can restrict rotations to a preset amount. This works similarly to that for the Pan function except that rotation is vertical only. |
Define Camera settings window | |
The Roll setting allows you to rotate the camera about the z-axis of the camera view. | |
Image after rolling the camera 30° counter-clockwise. This has the effect of rolling the model 30° clockwise. | |
You can control the Roll angle of the camera with the Roll value in the Camera Orientation settings. When a value is entered in the Roll field, the view updates with the camera roll angle set to the new value. Any (roll) manipulation of the view cone automatically updates the roll value in this field. |
You can roll the camera in predefined steps using the Controlled Movement setting. |
Expanded Define Camera settings window with the Roll icon selected. | |
Define Camera settings window | |
Moving the pointer horizontally or vertically, in the camera view (Window 2), moves the view cone horizontally (Top View) or vertically (Front View) relative to the camera view. | |
Moving the whole view cone in this manner keeps the camera and target points in the same positions relative to each other. It makes no difference, whether Eye or Target is set as the Reference Point. |
As you move the camera in the camera view, the Eye Pt and Target fields adjust automatically to reflect their new positions. To control the movement of the camera you should use the Controlled Movement setting. |
You can move the camera in predefined steps using the Controlled Movement setting. For these movements, the Distance value of the Controlled Movement Increment fields controls movement. |
Expanded Define Camera settings window with the Dolly/Elevate icon selected. | |
Define Camera settings window | |
Moving the pointer horizontally in the camera view, moves the view cone sideways. Moving the pointer vertically, in the camera view (Window 2), moves the view cone in or out of the view. | |
Moving the whole view cone in this manner keeps the camera and target points in the same positions relative to each other. It makes no difference, whether Eye or Target is set as the Reference Point. |
As you dolly the camera in the camera view, the Eye Pt and Target fields adjust automatically to reflect their new positions. To control the movement of the dolly setting you should use the Controlled Movement setting. |
You can dolly the camera in predefined steps using the Controlled Movement setting. For dollying operations, the Distance value of the Controlled Movement Increment fields controls movement. |
Expanded Define Camera settings window with the Dolly icon selected. | |
With Reference Point set to Target, the camera moves, while the target remains fixed. | |
With Reference Point set to Eye, the target moves, while the camera remains fixed. | |
You can move the camera closer to or away from the (fixed) target, or vice-versa. This can be done interactively, or with Controlled Movement. Whether the camera or the target moves is controlled by the setting for Reference Point. When it is set to:
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As you change the lens focal length in the camera view, either the Eye Pt or Target fields adjust automatically to reflect their new positions. That is, the one that is not selected as the (fixed) Reference Point. As well, the View Angle fields change. |
To simply control the movement for focal length setting you should use the Controlled Movement setting. You can change the focal length in predefined steps. To do this, you use the Distance value of the Controlled Movement Increment fields. |
Expanded Define Camera settings window with the Lens Focal Length icon selected. | |
Define Camera settings window with the Lens View Angle icon selected. | |
You can control the view angle with precision inputs. In the View Information section, of the Define Camera settings window, are input fields for Horizontal and Vertical view angles. These are related by the Aspect setting. When you key in a value for one, the value in the other changes accordingly. |
Moving the pointer upward increases the lens view angle. The horizontal and vertical angles are adjusted according to the Aspect ratio of the camera view. | |
When adjusting the lens view angle interactively, you can use the Controlled Movement setting to restrict the changes to a defined amount. |
Expanded Define Camera settings window with the Lens View Angle icon selected. | |
Define Camera settings window with the Pan/Dolly icon selected. | |
Using the Pan/Dolly setting to “walk through” a model. Pointer movement up or down moves the camera forward or back. Pointer movement left or right, turns the camera (Shown with Reference Point set to Eye.) | |
How the camera revolves is determined by the Reference Point setting. A natural method is to have Reference Point set to Eye, which causes the camera to revolve about the eye point when you move the pointer left or right. This lets you, in effect, turn your head (that is, the camera) by moving the pointer in the direction that you wish to look. When Reference is set to Target, the camera revolves around the target when you move the pointer left or right in the camera view. |
As the camera is moved, the settings for the Camera Position update, as does the Orient Angle value in the Camera Orientation section. To simply control the movement of the camera, you should use the Controlled Movement setting. |
You can control the distance that the camera moves forward or backward, and the angle that the camera turns left or right. |
Expanded Define Camera settings window with the Pan/Dolly icon selected. | |
For information on the projections supported, see “Camera view projection”. |