Visualization Guide
Visualization Guide
Visualization Guide
|
Use it! |
Used to access the lighting capabilities of MicroStation. The Define Light dialog box contains controls that are used to create and modify light sources for the scene. This tool also can be accessed by selecting Settings > Rendering > Source Lighting. Settings for existing light sources may be edited individually, or you can select multiple lights to edit together.
Define Light dialog box | |
Define Light dialog box | |
Creating a Spot light source. | |
Define Light dialog box | |
Creating a Distant light source. | |
Define Light dialog box | |
Define Light dialog box. | |
Optionally, for placing light sources, you can use the key-in light place, which activates the Define Light tool with Mode set to Create. |
This is the only Method in which adjusting settings has an immediate effect. All other methods require acceptance of the identified light source with a data point. |
Only those settings that are applicable to the identified light source, as determined by its type, can be changed. |
Optionally, you can use the key-in light edit, which activates the Define Light tool, with Mode set to Modify, and Method set to Edit Light. |
Steps 3 and 4 let you select an existing light source's settings to apply to another light source. Prior to applying the values, you still can adjust the settings (step 6). |
Optionally, you can use the key-in light apply, which activates the Define Light tool, with Mode set to Modify and Method set to Apply. |
This Method can be used to delete any type of light source. |
Optionally, you can use the key-in light delete, which activates the Define Light tool, with Mode set to Modify and Method set to Delete. |
When moving a directional light source, its location and target points are redefined separately. |
Optionally, you can use the key-in light move, which activates the Define Light tool, with Mode set to Modify and Method set to Move Light. |
This Method applies only to directional light sources. |
Optionally, you can use the key-in light target, which activates the Define Light tool, with Mode set to Modify and Method set to Target Light. |
This Method applies only to directional light sources. This Method is not well suited to Area light sources, as the direction is modified according to the view in which the light source is identified. That is, the Area light source cell is rotated to the orientation of the view being used to define the new location. |
Optionally, you can use the key-in light position, which activates the Define Light tool, with Mode set to Modify and Method set to Position Light. |
When dollying, the light source and its target point move together. That is, the target point remains in the same relative position to the light source. For non-directional light sources, this is identical to Method being set to Move or Position. |
Optionally, you can use the key-in light Dolly, which activates the Define Light tool, with Mode set to Modify and Method set to Dolly Light. |