User Guide
User Guide
User Guide

Navigate Camera


Use it!

(3D only) Used to interactively move or “fly” through a design using the keyboard and/or the mouse.

When you open the Navigate Camera view control for the first time, it is in Basic Mode. In Basic Mode, navigation options for the keyboard and the mouse are predefined, so you can move through a design immediately, without adjusting any settings. In Advanced Mode, you can change the default navigation options.

The following list contains all the keyboard shortcuts used to control camera movement, speed, and orientation.

Keyboard Key

Effect

Left arrow, <A> or <J>

Same as moving the mouse to the left.

Right arrow, <D> or <L>

Same as moving the mouse to the right.

Up arrow, <W> or <I>

Same as moving the mouse forward.

Down arrow, <S> or <K>

Same as moving the mouse backward.

Home, <Q> or <U>

Resets the camera´s roll, elevation, and orientation (see the Roll, Elevate, and Orient fields under Camera Orientation in the Define Camera tool settings window). For example, pressing the Home key on your keyboard: once - resets the camera´s tilt angle to zero degrees (roll). twice - resets the roll, then resets the camera´s elevation angle to zero degrees (camera is horizontal to the ground). three times - resets the roll, then resets the elevation, then resets the camera´s orientation angle to zero degrees (camera is in the direction of the positive X-axis).

<+>

Increases the Distance field by 10 percent. For example, if your Distance is set to 10 (feet), pressing the <+> key on your keyboard increases the Distance to 11 feet. Changes are applied to both the Arrow Keys and the Mouse column.

<[>

Increases the Degrees field by 10 percent. For example, if your Degrees is set to 30, pressing the <[> key on your keyboard increases the Degrees to 33 degrees. Changes are applied to both the Arrow Keys and the Mouse column.

<->

Decreases the Distance field by (approximately) 10 percent. For example, if you had increased your Distance by 10 percent (from 10 feet to 11 feet), pressing the <-> key on your keyboard decreases the Distance back to 10 feet. Changes are applied to both the Arrow Keys and the Mouse column.

<]>

Decreases the Degrees fields by (approximately) 10 percent. For example, if you had increased your Degrees by 10 percent (from 30 degrees to 33 degrees), pressing the <]> key on your keyboard decreases the Degrees back to 30 degrees. Changes are applied to both the Arrow Keys and the Mouse column.

Tool SettingEffect
Active View

Sets the view in which to navigate the camera. If you try to navigate in a view which does not have a camera turned on, a warning message displays. Once you dismiss the message, the camera is turned on in parallel projection for that view.

Basic Mode

Uses the default keyboard and mouse settings for controlling camera movement.

Advanced Mode

Allows the use of custom keymaps. The navigation option that you choose from this location in the settings window only applies to the keyboard.

  • Fly
  • — Move forward/back, turn left/right:
    • Up arrow, or moving the mouse forward — moves the camera forward along the current angle of the camera. For example, if the camera is pointed at an upward angle, you will move forward and upward along that angle.

    • Down arrow, or moving the mouse backward — moves the camera backward at the current angle of the camera. For example, if camera is pointed at an upward angle, you will move backward and downward along that angle.

    • Left/right arrow, or moving the mouse to the left/right — same as Turn.

  • Turn
  • — Turn about camera axes:
    • Up arrow, or moving the mouse forward — turns the camera upward, perpendicular to the ground (as if standing still and turning your head toward the sky).

    • Down arrow, or moving the mouse backward — turns the camera downward, perpendicular to the ground (as if standing still and turning your head toward the ground).

    • Left arrow, or moving the mouse to the left — turns the camera to the left parallel to the ground (as if standing still and turning your head toward the left).

    • Right arrow, or moving the mouse to the right — turns the camera to the right parallel to the ground (as if standing still and turning your head toward the right).

  • Slide
  • — Move up/down/left/right in camera plane:
    • Up arrow, or moving the mouse forward — moves the camera up, perpendicular to the ground (as if you were looking straight out of a glass elevator that was going up).

    • Down arrow, or moving the mouse backward — moves the camera down, perpendicular to the ground (as if you were looking straight out of a glass elevator that was going down).

    • Left arrow, or moving the mouse to the left — moves the camera left, parallel to the ground (as if you are looking straight out of the window of a train moving in the direction of your left shoulder).

    • Right arrow, or moving the mouse to the right — moves the camera right, parallel to the ground (as if you are looking straight out of the window of a train moving in the direction of your right shoulder).

  • Glide
  • — Move forward/back/left/right in camera plane:
    • Up/down arrow, or moving the mouse forward/backward — same as Fly.

    • Left/right arrow, or moving the mouse to the left/right — same as Slide.

  • Walk
  • — Move forward/back at current height, left/right swivel:
    • Up arrow, or moving the mouse forward — moves the camera forward, parallel to the ground (as if walking into the design).

    • Down arrow, or moving the mouse backward — moves the camera backward, parallel to the ground (as if walking away from the design).

    • Left/right arrow, or moving the mouse to the left/right — same as Swivel.

  • Swivel
  • — Turn about design axes:
    • Up/down arrow, or moving the mouse forward/backward — similar to Turn, except that the camera turns up or down perpendicular to the tilt of the camera, and stops when it points straight up or straight down.

    • Left arrow, or moving the mouse to the left — turns (swivels) the camera to the left, parallel to the tilt of the camera.

    • Right arrow, or moving the mouse to the right — turns (swivels) the camera to the right, parallel to the tilt of the camera.

  • Float
  • — Move up/down/left/right in design plane:
    • Up/down arrow, or moving the mouse forward/backward — Similar to Slide, except that the camera moves up or down perpendicular to the tilt of the camera.

    • Left/right arrow, or moving the mouse to the left/right — Similar to Slide, except that the camera moves to the left or right parallel to the tilt of the camera.

  • Dolly
  • — Move forward/back/left/right at current height:
    • Up/down arrow, or moving the mouse forward/backward — same as Walk.

    • Left/right arrow, or moving the mouse to the left/right — same as Float.

  • Tilt
  • — Tilt camera about camera axes:
    • Up/down arrow, or moving the mouse forward/backward — same as Turn.

    • Left arrow, or moving the mouse to the left — tilts the camera to the left (as if standing still and leaning your head toward your left shoulder).

    • Right arrow, or moving the mouse to the right — tilts the camera to the right (as if standing still and leaning your head toward your right shoulder).

Mouse Control

If on, the mouse is enabled (in addition to the keyboard) for controlling camera movements. If off, only the keyboard is enabled for controlling camera movements.

(Advanced Mode only) Using the Mouse combo box, you can assign the same navigation options (see Advanced Mode navigation options) to the mouse as you can to the keyboard.

Arrow buttons

(Advanced Mode only) Clicking these buttons is analogous to pressing the corresponding arrow keys on the keyboard. The arrow buttons change depending on the navigation option chosen (see Advanced Mode navigation options).

Show Settings/Hide Settings

Shows/hides the Shift, Ctrl and Ctrl-Shift settings (Advanced Mode only), the Distance and Degrees fields, and the Display View Cone option.

Show Shortcut Keys (?)

Displays the default shortcuts for the keyboard and the mouse. Pressing the <?> key on the keyboard also displays the default shortcuts.

Shift key

(Advanced Mode only) Allows you to assign a navigation option to the <Shift> key (see Advanced Mode navigation options). Once set, you can control the camera using the <SHIFT-arrow> key or <SHIFT-mouse> combination.

Ctrl key

(Advanced Mode only) Allows you to assign a navigation option to the <Ctrl> key (see Advanced Mode navigation options). Once set, you can control the camera using the <CTRL-arrow> key or <CTRL-mouse> combination.

Ctrl-Shift

(Advanced Mode only) Allows you to assign a navigation option to the <CTRL-Shift> key combination (see Advanced Mode navigation options). Once set, you can control the camera using the <CTRL-SHIFT-arrow> key or <CTRL-SHIFT-mouse> combination.

Distance

Sets the distance, in working units, for each camera movement.

For the mouse, the Distance field sets the distance traveled (in working units) when you move the mouse from the left-most point in the view to the right-most point in the view.

Degrees

Sets the angle for each camera movement.

Display View Cone

If on, displays the orientation of the camera in the non-active views.

To move the camera through a view window using the Basic Mode
  1. Select the Navigate Camera view control.

  2. From the Active View option menu, select a view.

  3. Set Mode to Basic.

  4. If you want to use the mouse as well as the keyboard to control the camera, turn on Mouse Control. If Mouse Control is off, all settings pertaining to the mouse are disabled (dimmed).

  5. (Optional) Click the Show Shortcuts keys (?) button for a list of the default keyboard and mouse navigation settings.

  6. (Optional) To display more settings, click the Show Settings button.

  7. (Optional) In the Distance field, enter the distance for each movement of the camera.
    Distance is in Working Units.

  8. (Optional) In the Degree field, enter the angle for each movement of the camera.

  9. (Optional) Turn on Display View Cone.

  10. Press any of the arrow keys, letter keys, or keyboard combinations to move the camera through the active view.
    or
    If you are using the mouse, enter a data point to select the active view, then move the mouse to move the camera. Enter another data point to accept and stop moving the camera, or Reset to restore the view´s starting position.

  11. When using View Previous and View Next, only mouse accept points are recognized as viewing operations. For example, if in a view you Tilt the camera with the mouse, accept and then Walk forward using the keyboard, when you click the View Previous view control, the keyboard input is ignored, and the view is restored to its condition before the Tilt operation.

To move the camera through a view window using the Advanced Mode
  1. Select the Navigate Camera view control.

  2. From the Active View option menu, select a view.

  3. Set Mode to Advanced.

    When you choose the Advanced Mode, you also need to select a navigation option, such as Fly. See
    Advanced Mode navigation options for a description of each option.

  4. If you want to use the mouse as well as the keyboard to control the camera, turn on Mouse, and select a navigation option. If Mouse is off, all settings pertaining to the mouse are disabled (dimmed).

  5. (Optional) Click the Show Shortcuts keys (?) button for a list of the current keyboard and mouse navigation settings.

  6. (Optional) To display more settings and navigation options, click the Show Settings button.

  7. (Optional) For each of the Shift key, Ctrl key, and Ctrl-Shift combo boxes, select a navigation option.

  8. (Optional) In the Distance field, enter the distance for each movement of the camera.
    Distance is in Working Units.

  9. (Optional) In the Degree field, enter the angle for each movement of the camera.

  10. (Optional) Turn on Display View Cone.

  11. Press any of the arrow keys, letter keys, or keyboard combinations to move the camera through the active view.
    or
    If you are using the mouse, enter a data point to select the active view, then move the mouse to move the camera. Enter another data point to accept and stop moving the camera, or Reset to restore the view´s starting position.

  12. When using View Previous and View Next, only mouse accept points are recognized as viewing operations. For example, if in a view you Tilt the camera with the mouse, accept and then Walk forward using the keyboard, when you click the View Previous view control, the keyboard input is ignored, and the view is restored to its condition before the Tilt operation.

Key-in: CAMERA NAVIGATE