Reference Guide
Reference Guide
Reference Guide
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Contains controls that are used to define the characteristics of the virtual camera's “lens” and “target.”
Sets the angle, in degrees, of the lens' “field of vision.” As in a real camera, increasing the angle decreases the Focal Length.
Sets the lens' “focal length,” in millimeters, to widen the lens' field of vision. Decreasing the focal length increases the Angle, just as in a real camera.
Sets the angle of the lens' “field of vision” and the lens' “focal length” to simulate a standard camera lens.
Choosing a standard lens causes both the Angle and Focal Length to change. The lens names and their respective Angles and Focal Lengths are as follows:
Standard Lens |
Angle |
Focal Length (mm) |
---|---|---|
Fisheye |
93.3° |
20 |
ExtraWide |
74.3° |
28 |
Wide |
62.4° |
35 |
Normal |
46.0° |
50 |
Portrait |
28.0° |
85 |
Telephoto |
12.1° |
200 |
Telescopic |
2.4° |
1000 |
Sets the distance along the view z-axis, in working units, to the plane at which the camera begins to “see” elements in the design. Any part of an element closer to the camera than this plane is not included in the frame. If the plane “clips” an element, the frame will show a “slice” of that element.
Sets the distance along the view z-axis, in working units, to the plane beyond which the camera no longer “sees” elements in the design. Any element (or part of an element) further than this plane from the camera is clipped.
Affects the definition of the “target” at which the camera points: