Visualization Guide
Visualization Guide
Visualization Guide
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Use it! |
Script Camera dialog box | |
Used to script an animation camera in a sequence. When a camera is selected, the Script Camera dialog box opens. Settings in the Script Camera dialog box let you specify the frame number at which to begin using an animation camera and how the camera transitions are carried out.
When working with this tool, you can identify the animation cameras graphically, or you can double-click their names in the list box that appears when Display Camera List is on.
Tool Setting | Effect |
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Display Camera List | If on, a list box containing the names of existing cameras is displayed. A camera must be selected, either from this list or graphically, before the Script Camera dialog box opens. |
Actor Name | Displays the name of the selected animation camera. |
Begin Frame | Text field that lets you specify the frame number at which the animation camera becomes active. |
Interpolate Camera Position | If on, the camera position is interpolated between camera locations. This is in addition to any scripted movement along a path or due to keyframing. If off, stops interpolation of the camera position between cameras. That is, the camera will “jump” from its location at the previous frame, to that of the new camera location at the frame number defined by the Begin Frame setting. |
Interpolate View Plane | If on, the camera view plane is interpolated between camera locations. This is in addition to any scripted movement along a path or due to keyframing. If off, stops interpolation of the view plane between cameras. That is, the camera will “jump” from the previous frame's settings to those of the new camera at the frame number defined by the Begin Frame setting. |
Interpolate Angle | If on, the camera angle is interpolated between camera locations. This is in addition to any scripted changes. If off, stops interpolation of the camera angle between cameras. That is, the camera will “jump” from the previous frame's settings to those of the new camera at the frame number defined by the Begin Frame setting. |
Use Camera Roll | If on, the up (Y axis) vector for a camera is derived from the Y axis of the cell rather than one of the world coordinate axes. |
Interpolation | Sets the method of interpolation when transitioning to the camera view.
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Velocity | Sets the velocity of the transition to the camera from the previous view point.
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Disabled | If on, script entry is disabled and displays in red in the Animation Producer list box. |
OK | Accepts the settings and enters the script entry in the Animation Producer dialog box. |
Cancel | Closes the dialog box without inserting an entry in the Animation Producer dialog box. |
Key-in: ANIMATOR CAMERA SCRIPT