Visualization Guide
Visualization Guide
Visualization Guide
|
Use it! |
Used to animate Global Lighting settings. This is done by scripting the required setting at various frame numbers. As the script is being recorded, the setting changes from one value to the other as specified by the frame numbers.
Tool Setting | Effect | ||||
---|---|---|---|---|---|
Frame Number | Sets the frame number at which the setting is to take effect. | ||||
Interpolation | Sets the method used to interpolate the change to the setting.
| ||||
Velocity | Sets the velocity of the transition from one set of values to the next.
| ||||
Setting | Sets the global lighting setting being scripted — Ambient Intensity, Ambient Color, Flash Intensity, Flash Color, Solar Intensity, Solar Time, Solar Color. For each setting, the relevant setting control appears below the setting option menu.
|
Ambient Intensity |
Ambient Color |
Flash Intensity |
Flash Color |
Solar Intensity |
Solar Time |
Solar Color |
Animate Render Setting dialog box | |
Camera Angle |
Ambient Intensity |
Ambient Color |
Flash Intensity |
Flash Color |
Solar Intensity |
Solar Time |
Solar Color |
Background Name |
Background Increment (for animating a background image) |
Near Depth Density |
Near Depth Distance |
Far Depth Density |
Fog Color |
Brightness Adaptation (Radiosity and Particle Tracing only) |
Brightness Multiplier (Radiosity and Particle Tracing only) |
Display Contrast (Radiosity and Particle Tracing only) |
If a background image file is to be animated, the name of the file must contain one or more digits. The filename must also identify the file as a member of a sequentially numbered series of files composing an animated sequence. The increment value is added to the filename sequence number after each frame. If an increment value of one is used, an animated background will play at the same speed as the input sequence. Values less than one will play slower, and values greater than one will play faster (and skip some frames in the input sequence). Increment values less than zero cause the input sequence to play backwards. |