Visualization Guide
Visualization Guide
Visualization Guide

Solving Common Rendering Problems

This section covers how to solve some common rendering problems.

Screen remains blank

Lighting illuminates the image. If there are no lights shining on visible surfaces, the image stays “dark.” Turn on Flashbulb to remedy this. If you are Ray Tracing, with Real World Lighting enabled, try first adjusting the Brightness and Contrast of the rendered image via the sliders in the Render tool settings.

To turn on Flashbulb
  1. From the Settings menu's Rendering submenu, choose Global Lighting.
    The Global Lighting dialog box opens.

  2. Turn on Flashbulb.

  3. (Optional) Adjust the flashbulb Intensity. The maximum Intensity value is 1.0.

  4. (Optional) Adjust the flashbulb Color. The brightest available Color is the default, White.

Image is too dark

This may be due to either or both of the following:

  1. Screen Gamma — Make sure that your monitor display gamma value is set correctly. For photorealistic rendering, with particle tracing or radiosity, it is vital that you set the gamma correction value for your monitor correctly. With incorrect settings, you will not get the best images possible. For PC monitors, good results usually are achieved with a gamma setting somewhere between 1.8 and 2.2. The exact setting is not critical, so a good starting point is a value of 2.0.

  2. Brightness/Contrast for Ray Traced images — When Ray Tracing, with Real World Lighting enabled, you can adjust the Brightness/Contrast of the rendered image interactively.

No shadows

Shadows are cast only if shadows are on for the views, light sources, materials and:

No transparency

Objects are rendered transparent only if the material and the view have transparency enabled.

No shadows cast by new or modified elements with Phong rendering

During a design session, shadow maps for a light source are calculated when you first render a view. To save time, shadow maps can be saved instead of being recalculated each time a view is rendered. This is done by selecting Save Phong Shadow Maps, in the Rendering Settings dialog box (select Settings > Rendering > General).

When you have Save Phong Shadow Maps turned on, you must clear the shadow maps to ensure that shadows are calculated correctly, if you do either of the following:

You can clear existing shadow maps by selecting Clear Shadow Map(s) from the Mode option menu in the Define Light tool's dialog box or by keying in LIGHT CLEAR.

“Noise” in images

Noise, in the form of spots or other odd shadows, in your rendered images can occur for a number of reasons. For example, if they appear:

When shadows are off, you should not see any noise from a light source.

Other possible causes of noisy images may be:

Lack of detail in particle traced images

As with many other apparent “problems” with particle traced images, this can be solved by adding more particles. The more particles used, the finer the mesh used in the image, producing finer detail.

Shadows not sharp enough

Generally, if the shadows in an image are not sharp enough, you can: