Visualization Guide
Visualization Guide
Visualization Guide
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The Material Editor dialog box is used to create or modify a material palette.
Material characteristics are stored in material palette “.pal” files. Sample palette files with a wide selection of materials are supplied with MicroStation. You can use these materials, create your own, or modify an existing material.
As you make adjustments to materials in the Material Editor dialog box, all changes are stored in memory only, until you Save the palette file to disk. This lets you recover from unintentional errors. For example, if you accidentally delete a material, you can simply re-open the palette file without first saving the modified version to disk.
Any materials, or palettes, that have been modified in the session appear in blue in the tree view, while unchanged materials and palettes appear in black.
You can use drag-and-drop to copy or move materials from one or more palettes to another in the tree view.
It is good practice to place any materials that you create in palette files separate from the ones that are delivered. This avoids the chance of them being overwritten with any software updates. |
To preview the material on multiple elements, use the Element Selection tool to select the elements before clicking the Preview button. |
To avoid conflicts, each material's name should be unique in the material palette and any other material palette that might be used at the same time. |
The characters “[“ and “]” should not be used in the names of materials applied to models that will be exported as VRML worlds. |