Visualization Guide
Visualization Guide
Visualization Guide
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An environment map is a set of image files that are mapped to the six faces of an imaginary cube surrounding a model (or environment).
In a ray traced image, environment maps are visible only in reflected and transmitted rays.
When an element is reflective but a reflected ray does not “see” any elements, it “sees” the environment map.
The same applies to a transmitted ray that does not “see” any objects in the transmitted (refracted) direction.
A typical usage would be to show reflections of an outdoor scene, using an image of the sky for the top and sides and another image for the ground.
Environment mapping only operates with ray tracing, radiosity and particle tracing. |
If you manually edit a material table file to change or add an environment map, choose Update Environment Maps from the File menu in the Ray Tracing dialog box to read the new assignment. |
The imaginary environment cube is constructed slightly beyond the extents of the design file and is not directly visible. It can only be seen in reflections and in transparent objects. The environment cube can be rendered as part of a design if a totally transparent cube is created that surrounds the entire design. |
If a model with an environment map(s) is to be animated, it is advisable to create geometry that defines the extents of the portion to animate. This will prevent the environment map(s) from drifting. |