User Guide
User Guide
User Guide

Fillet Surfaces


Use it!

(3D only) Used to create a 3D fillet between two surfaces (shapes, cones, extruded surfaces, surfaces of revolution, or B-spline surfaces) by sweeping an arc of constant radius along the common intersection curve — commonly referred to as a constant radius rolling ball fillet. The fillet is created in the area pointed to by the surface normals of both surfaces.

Tool SettingEffect
Truncate

Defines which surface(s) are to be truncated:

  • Both
  • — Both surfaces are trimmed.
  • Single
  • — The first surface identified is trimmed.
  • None
  • — Neither surface is trimmed.
Radius

Sets the fillet's radius.

To place a fillet between two surfaces
  1. (Optional) Use the Change Normal Direction tool to set the normal directions for both surfaces.

  2. Select the Fillet Surfaces tool.

  3. From the Truncate option menu, choose a truncating option.

  4. In the Radius field, key in the required radius.

  5. Identify the first surface.
    The surface normal orientation displays.

  6. Identify the second surface.
    The surface normal orientation displays.

  7. Accept to view the fillet.
    The fillet displays.

  8. Accept to create the fillet.

    Creating a fillet between two surfaces.

    Left: Identify the two surfaces (1 and 2).

    Right: Accept (3) to view the fillet, then accept (4) to create the fillet.

      

Key-in: FILLET SURFACES