User Guide
User Guide
User Guide
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A 3D view can display part of the design cube from any point, looking in any direction.
As in 2D, elements to the left, right, above, or below, can be excluded from a view by zooming in or windowing so that the elements are outside the view's area.
3D views also have depth. You can exclude the display of elements located in front of, or behind, a required object by changing the view's Display Depth, or by applying a clip volume.
Many 3D viewing procedures are similar to their 2D counterparts. For example, you can change a view's area using the same tools as for 2D. Tools such as the Window Area, Zoom In, and Zoom Out view controls are used. For more information about these view controls, see View Control Bar.
The Fit View view control has some 3D-specific aspects and settings.
Expand Clipping Planes |
If on, the view's Display Depth is adjusted, along with the view origin and magnification, so that all elements on levels that are on for the view are displayed. |
Center Active Depth |
If on, centers the Active Depth in the fitted view. (It is recommended that you turn on Center Active Depth when fitting a view you intend to dynamically rotate, or a view whose perspective you intend to change.) |
Center Camera |
If on, centers the Camera in the fitted view. |
When a clip volume has been applied to a view, the Fit View tool has no effect on the volume displayed in the view, it merely fits the view to the elements contained within the applied clip volume. |
The Rotate View view control is used in 3D to rotate a view to one of the standard views as well as to custom orientations. For custom rotations, the Rotate View view control gives you two options for visual feedback during view rotation. With Method set to Dynamic and:
Dynamic Display turned off — a dynamically displayed cube helps you define the rotation.
Dynamic Display turned on — you see the elements rotate dynamically as you rotate the view.
When rotating views in 3D, an important point to consider is the axis about which you want the view to rotate. During a view rotation, the first data point that you place defines the rotation axis. In 3D, this also defines the depth in the view of the rotation axis. Entering the data point in a vacant part of the view means that the rotation axis is on the Active Depth. If this is far behind the elements in the view, then you can quickly rotate the model out of sight. A simple way around this is to first snap to an element in the view and then accept with a data point. This will set the rotation axis at the depth of the snapped element and force rotation about the snap point on the element.
Panning in 3D models, using the Pan View view control, gives you two options for determining the amount to pan the view. If Dynamic Display is off, a dynamic cube is displayed between the origin and the pointer (rather than an arrow as in 2D), indicating the distance and direction that the view will be moved. If Dynamic Display is turned on, then the elements in the view are panned dynamically.
In addition to the familiar 2D viewing procedures, in 3D you can:
Limit the depth of the view volume using the Set Display Depth view control.
Change the perspective angle of a view using the Change View Perspective view control or the Camera Settings view control.
Display of the view volume in the other views is apparent only when they display the same volume of the design cube as the selected view. Where necessary, you can use the ALIGN key-in to ensure that views are displaying similar volumes of the design cube.
Creating saved views in 3D is identical to 2D. Like 2D saved views, those in 3D modeling “remember” various parameters concerning the view, which levels are on and off in both the active model and any references, and the region of the model that is displayed. Additionally, the Display Depth is saved with a 3D saved view, as is the Clip Volume if one is applied.
The following categories of settings can be saved with a saved view:
window aspect ratio, size, or size and position
camera position
view attributes
clip volume
level display
reference settings
When creating saved views in 3D, thought should be given to the Display Depth and Clip Volume (if applied).