Reference Guide
Reference Guide
Reference Guide
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Contains controls that let you define the way that the pattern or bump map is applied to surfaces in a rendered image.
Sets the mapping mode.
Available only when a material previously has been assigned to a level/color. Activates the Dynamically Adjust Map tool, which lets you adjust the position of a map interactively.
(Mapping mode set to Parametric only) Sets the mapping units.
If on, mirrors the pattern or bump map image.
Sets the pattern or bump map's size — used to repeat or tile the map on elements.
Sets the offset of the pattern or bump maps from the x, y, and (for 3D procedural textures only) z axes. The offset is set as a percentage of the pattern or bump map.
Sets the angle at which the selected pattern or bump map is rotated when applied to elements in the model. Useful examples include angled wood paneling or tiles.
(Pattern maps only) If on, the pattern map has a transparent background. The background is defined as all pixels that have the same color as the image's upper left pixel.
(Bump maps only) If on, the bump map is inverted — the “hills” (bumps) become “valleys” and vice-versa.
(3D procedural textures only) If off, the texture is applied to each pixel using only its position in space. If on, the position is calculated relative to the origin of the individual object, or the origin of the cell where a number of elements are grouped.
When animating a procedurally mapped object, this setting should be on, to avoid the phenomenon of the object “sliding” through the texture and producing a different mapping for each frame. |