Reference Guide
Reference Guide
Reference Guide
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Sets image file specifications.
If on, the full file specification (with device and path) is used to specify image filenames. Otherwise only the filename (and extension) is included. Some browsers find image files specified by a complete path while many others only find files if they are in the same directory as the VRML file.
If on, all image files (background and pattern maps) are created (if they do not already exist) in the same directory as the VRML file. This can be very convenient to use when browsers do not accept full path names or when you are gathering a set of image files to publish to the Internet. You should export the image files with the VRML file, as the exported image files can be set to a uniform (smaller) size and to a format that browsers understand.
Many browsers only use texture maps of a limited resolution and reduce the size automatically for larger images. Live3D, for example, reduces the size of texture images to 128 X 128 as they are read from disk. In order to avoid wasting valuable disk space on a web server, use the smallest possible images. If Original is selected, the size of the exported texture files will be the same as the original image files.
The VRML Publisher currently supports exporting image files in the following formats:
If on, this toggle allows you to export animations created in MicroStation to a VRML file. This feature is only active for VRML 2.0.
If on, an animation loaded in a browser runs in a continuous loop. If off, the animation plays once then stops. This feature is only active for VRML 2.0.
Allows you to browse a directory tree for an animation file (*.msa) to use in the VRML file.
Defines the number of frames of animation that elapse every second. For example, if your animation has 300 frames and you set the frames per second to 30, the animation plays for 10 seconds in your browser.